Final fantasy xvi sophia6/13/2023 After Sophia uses her 2 tethered skills, determine the non-safe side and go there to bait the Quasar (Proximity Meteors), then run to the safe side immediately to handle Black & White, and then move a bit to make sure you'll be safe when Execute drops.An inhabitant of Grandshelt, Sophia was a doctor's apprentice who often looked after the treatment of the kingdom's knights. This phase's 4 Shadows may look a handful, but it's actually easy to handle. 3rd Black and White is followed by Quasar (Tilt) so act fast! 2nd Black and White is followed by Daughter Head (Push) so act fast! Quasar (Tilt) + Sophia charge + Daughter Head (Charge/Laser)Ĥ Shadows v3.0 - Cintamani, Tankbuster, Sophia x2, Quasar (Proximity Meteors), Tankbuster, Black and White, Execute Quasar (Tilt) + Daughter Head (Charge/Laser) For this phase's 4 Shadows, stay in the middle and wait for the Daughter Head to appear first to see where it will attack, so you will see which safe spot to go to It's good to know her skills, but much practice is needed.Ĥ Shadows v2.0 - Sophia x2, Tankbuster, Execute + Daughter Head (Laser) So that pretty much explains all the skills she'll be using - the only problem would be handling them simultaneously, swiftly and accordingly as a party. x2 on the first time around, x3 on the consecutive casts later on Consecutive lightning-based raid-wide AoEs Black and white must pair together before detonation, no more, no less, no same color Tanks and healers will be marked as black, DPS as white 1 difference = slight tilt, 2 difference = heavy tilt so make sure you're at the very edge of the arena Severity of tilt depends on the weight difference of each sides. Example: If left side has 1 blue and 1 red, right side has 3 red, safe spot is right side But there's a catch: red meteors = 1 point, blue meteors = 3 points. The safe side will always be the side with the lesser meteors The more the meteors, the heavier, so that's where the floor will drop When they disappear, look on the edges and count the meteors on each side to know where the floor will tilt. Once the AoEs appear, move to the opposite side (south) to minimize damage After ultimate, everyone stays on one edge, usually on the north side, to bait the proximity AoEs. After the east drops, high damage will be dealt to everyone so shield and heal as necessary Just make sure you won't be sliding to any ice puddles lest you'll be killed. Then it will drop east so adjust to the west after. The floor will drop west so move to the east. Kill order would be Second, Third and First Main Tank gets First Demiurge (PLD) anywhere, Off Tank gets Second (DRG) and places it on edge, and the rest DPS the healer. Strategy: When adds phase starts you will be given a limit of one minute to kill everything (DPS check) or else everyone will be zombified. Watch out for Kenoma! Don't attack when you see a sword on his buffs list: you'll be eating high damage + knockback (and most probably fall) if you do When it starts casting Gnostic Rant (AoE on front and flanks), move behind him Watch out for confuse of Divine Spark! Look away when you see an eye above this add PHASE 2 (83%) - ADDS PHASE Second Demiurge The idea here is Off Tank must get aggro before Sophia kills the Main Tank with the next auto-attack paired with the debuff. More like tank-killer so use cooldowns on this! It also gives the target a Thunder Vulnerability debuff so Off Tank must provoke while it's being cast (no cast indicator so look at animation). Note: Later on the Daughter Head will be facing and attacking on one of the Thunder 'safe spots', so make sure to look first and determine where that one safe spot will be before running Safe spot is on the Shadow/s who will use Thunder (1st set), and safe spot depends on what Thunder is used Execute: All 4 shadows will simultaneously use the skills they are assigned with. Sophia uses 2nd skill (Aero 2 or Aero 3) which the other tethered Shadows will use on 'Execute' Sophia uses 1st skill (Thunder 2 or Thunder 3) which tethered Shadow/s will use on 'Execute' later Close gap between you and the head as tight as you can. Aero 3: AoE around caster with knock-back effect. Aero 2: AoE around caster with knock-back effect. or Thunder 3: raid-wide AoE, safe spot inside hit box
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